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Leftovers EV's:
40 HP / 136 SpA / 252 SpD / 80 Spe
Ability:Volt Absorb
Nature: Calm
1)Surf
2)Thunderbolt
3)
Thunder Wave
4)
Ice Beam
Even if you do want to use a Lanturn, be advised that the following moves are useless: Aquaring, Psybeam. I'm not sure what you intended to do with 252 defense and 252 speed, as Lanturn's defensive strength is in special defense (also has good HP). 252 speed will not help lanturn much, and will certainly not let it outspeed sweepers. It's far better off using thunder wave and carrying only a modest 80 speed EVs. This way it can invest in special attack. Ice beam > Psybeam always. Calm nature to increase special defense, no aqua ring because it sucks.

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Replace!
Abomanasnow's snow warning ability means that it should only be used on hail teams. It's pretty bad everywhere else. Also, hail hurts your entire team. Finally, using it breaks your UU team, since it isn't UU. Abomanasnow only hurts this team.

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Choice Band/Choice Scarf/Life Orb/Expert Belt EV's:
Varies, but definitely 252 Attack, and either 252 speed or 212 speed and 40 HP
Ability:
Iron Fist
Nature: Adament
1)Ice Punch
/Stone Edge
2)Thunder Punch
/Mach Punch/Earthquake/Agility/Substitute
3)Fire Punch
/Mach Punch/Earthquake/Agility/Substitute
4)Close Combat
/Focus Punch
Many options here. If you want a straight sweep, pick 4 attacks, attach choice scarf or choice band, and you're good. Mach punch is worth consideration in combination with Close Combat (though probably not if you're using Choice Scarf). Agility is thrown on as an option because agility hitmonchans with life orb are cool. Earthquake and Stone Edge are just higher power alternatives to the punches. Finally, sub + focus punch is always an option. Do not dedicate yourself so much to 252/252 spreads, as they are often limiting. In this case, you picked 252 HP and Defense, which makes no sense because Hitmonchan is a sweeper. Remember, the goal of EV training is to further bolster strengths, not to bring weaknesses up to mediocre levels.

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Leftovers EV's:
192 HP / 112 Def / 160 SpA / 44 SpD
Ability: Water Absorb
Nature: Modest
1)Ice Beam
2)
Surf
3)Thunderbolt
4)Toxic
You're close on this one, except that lapras is too slow for speed EVs to be worthwhile (remember, accentuate strengths). In my opinion, having both lapras and lanturn is somewhat redundant, but it's your choice. Also, brine sucks.

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Leftovers EV's:
252 HP / 96 Atk / 160 Def
Ability:
Poison Point
Nature: Impish
1)Toxic Spikes
/Stealth Rock
2)
Earthquake
3)
Stone Edge
4)
Crunch/Protect
Nidoqueen needs to be a physical defender, because your team lacks them. Huge problem though. You wanted to use sunny day on a team with two water types and nothing to take advantage of sunny day. Why? Adjust accordingly.
6)
?????
Well folks thats my team. Do your damage.

Note: Nidoqueeen is like my support system for the team. She sets it all up.
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