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Thread: WCNs Battle Guide

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    Pokemon Trainer Array WestCoastNinja's Avatar
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    Lightbulb WCNs Battle Guide

    chapter 1
    Baton passer

    Baton pass- a move that passes stat changes to your next pokemon. Also passes mean look/perish song effects.

    Baton passing is a great weapon to have on a team. Being able to give a stat boost to other pokes and also pass on subs and even trap your oponents with a mean look can turn a hopeless battle in your favor.

    One of the best baton passers is Ninjask. it is the 2nd fastest in the game and can use swords dance while getting more speed from its ability "speed boost".
    Last edited by WestCoastNinja; 11-26-2007 at 05:11 AM.
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    Starter Ninjask

    jolly nature
    item/focus sash
    EVs 252/atk 252/spd

    x scissor
    sword dance
    protect
    Baton pass

    This is a ninjask to start the battle with to avoid stealth rock. Its simple 1st you protect to boost speed. then sword dance. if you need more speed you can protect once more or you can just baton pass to another pokemon. make sure you pass to someone who can take a hit and use the atk/spd effectivly.
    Last edited by WestCoastNinja; 11-26-2007 at 05:55 AM.
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    Slow Sub Jask

    jolly nature
    Evs 252/hp 252/spd
    item/ leichi/petaya berry

    substitute
    swords dance
    x scissor
    baton pass

    This is for ninjask to come in late in the battle. This to is simple. just sub untill your berry kicks in. leichi for atk petaya for sp atk. This is a great way to get speed to an already powerful yet slow beast. and if you luck out you can get an SD in and maybe pass a sub.
    Last edited by WestCoastNinja; 11-26-2007 at 05:53 AM.
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    Umbreon Trapper

    relaxed/sassy nature
    Evs 252/def 252/sp def 4/HP
    item/leftovers

    baton pass
    wish
    confuse ray/toxic
    mean look

    Here we have a very defensive poke. first mean look the opponent to trap them. then to further annoy them you can toxic them or confuse ray b4 the mean look. then you can use wish b4 passing to heal your next pokemon. Baton pass to a pokemon that can easily take down the opponent. They wont be able to switch due to mean look. easy way to take down a pesky wall.
    Last edited by WestCoastNinja; 11-26-2007 at 05:52 AM.
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    Baton Pass

    User switches, but passes on all stat changes and some special conditions.

    The following are the only things that are Baton Passed:

    * Aqua Ring
    * Block (both on you and your opponent)
    * Confusion
    * Curse (when used by a Ghost on the Baton Passer)
    * Embargo
    * Focus Energy
    * Gastro Acid
    * Ingrain
    * Leech Seed
    * Lock-On
    * Magnet Rise
    * Mean Look
    * Mind Reader
    * Spider Web
    * Perish Song
    * Substitute (keeps its HP)
    * Stat boosts / drops
    Last edited by WestCoastNinja; 11-27-2007 at 06:15 PM.


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    Lightbulb WCN Battle Guide ch2

    Chapter 2

    Walls

    A wall is a pokemon that is used to absorb the opponents attacks with thier high defences and HP. There are walls for special atks and physical atks sometimes both at the same time.

    Commonly used walls include...

    Blissey,Skarmory,Umbreon,Bronzong, Dusknoir etc.
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    Special Wall

    Calm nature
    Evs 252/hp 252/sp def
    item/leftovers

    seismic toss (only available from move tutor)
    thunder wave
    softboiled
    Heal bell

    Shes used to swith in on special atks. Her huge hp and sp def make it nearly immposible to take it down in less then 4 attacks. and with T wave to cripple speedsters, soft boiled to heal, and Heal bell to cure other psn,brn,slp teamates its no wonder shes common in competitive battle. seismic toss for offense of course.
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    physical wall

    impish nature
    Evs 252/hp 252/def
    item/shed shell/leftovers

    Roar
    stealth rock
    roost
    drill peck/spikes

    This guy can come in on a physical hit set up a stealth rock/spikes and roar you out b4 you have a chance to take it down.And all your attacks mean nothing when roost can restore half its hp. Drill peck for some offense or spikes for more hazards. The only real threat is a magnet pull pokemon like magnezone. It can trap Skarm and T bolt it to death. Shed shell fixes that.Shed shell allows you to switch out even if magnet pull keeps you in.
    Last edited by WestCoastNinja; 11-28-2007 at 12:09 AM.
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    mixed wall

    Relaxed/Sassy Nature
    Evs 252/Def 252/Sp Def 4/Atk
    item/leftovers

    pain split
    thunder punch
    shadow sneak
    will o wisp

    This ghost has good defences to block any attack.Only downside being a low 40 Hp base.First you gotta will o wisp to give the opponent a brn especially if its a physical attacker. Brn lowers atk. Shadow sneak for revenge kills.Thunder punch just for type coverage. Pain split is a must. when your Hp is lower then your opponent pain split lowers thier Hp and retores yours.
    Last edited by WestCoastNinja; 01-03-2008 at 12:28 AM.
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    Default WCN Battle Guide ch3

    Chapter 3

    Sweepers

    A sweeper is a poke that is fast and powerful. Its job in a team is to take down as many pokes as it can. Most if not all Sweepers are OU(over used).

    Commonly used sweepers include Garchomp,Weaville,Alakazam, etc.
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