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Thread: #XXX Eukoala

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    Arrow #XXX Eukoala

    Just bored so I am going to do a Poké Academy Spawn Dex entry for the old Spawns we have finished. This will be edited out at some point.

    #XXX Eukoala

    Picture Name Dex # Gender Ratio Type

    Eukoala

    Classification
    Koala Pokémon

    National: #---
    Meizou: #---

    Male: 50%
    Female: 50%

    Abilities: Truant - Thick Fat Height
    Weight Effort Values Earned Egg Group
    Truant: This Pokémon cannot attack consecutively while having this ability.
    Thick Fat: Fire and Ice-type moves deal 50% damage.
    Hidden Ability (Available) :
    Tough Claws:
    Increases the power of moves that make physical contact by 30%.
    2'11"
    0.9m
    91.3lbs
    41.4kg
    1 Defense Point(s)
    1 SP. Defense(s)
    Field Egg Group
    Grass Egg Group
    Damage Taken:
    x1 x1 x2 x2 x2 x1 x0 x1 x2 x1 x1 x1 x1 x1
    Evolutionary Chain
    Wild Hold Item
    Eucalypt Leaf - 5%
    (Increases Eukoala's Defense when held)
    Flavor Text
    Version Description
    Solar Rarely active during the day, Eukoala releases spores from its leafy ears to avoid a fight.
    Lunar Generally a nocturnal pokemon, Eukoala becomes quite aggressive if provoked under the light of the moon.
    Eclipse It is slow to anger, but very difficult to defeat. Its thick fat helps to absorb the blows.
    STATS Total HP Attack Defense SP.Attack SP.Defense Speed
    Base Stats 500 90 60 120 50 120 60
    Max Stats
    Hindering Nature
    Lv. 50
    Lv. 100
    150-197
    290-384
    58-100
    112-197
    112-154
    220-305
    49-91
    94-179
    112-154
    220-305
    58-100
    112-197
    Max Stats
    Neutral Nature
    Lv. 50
    Lv. 100
    150-197
    290-384
    65-112
    125-219
    125-172
    245-339
    55-102
    105-199
    125-172
    245-339
    65-112
    125-219
    Max Stats
    Beneficial Nature
    Lv. 50
    Lv. 100
    150-197
    290-384
    71-123
    137-240
    138-189
    269-372
    60-112
    115-218
    138-189
    269-372
    71-123
    137-240
    Last edited by BugCatcher6; 03-09-2014 at 06:47 PM.

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    Lightbulb

    Solar/Lunar/Eclipse Level Up Moves
    Level Attack Name Type Category Power Accuracy PP Effect % Description
    Yawn – – – – 10 – – The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    Bide ?? – – 10 – – The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Rototiller – – – – 10 – – Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
    5 Scratch 40 100 35 – – Hard, pointed, and sharp claws rake the target to inflict damage.
    10 Fury Swipes 18 80 15 – – The target is raked with sharp claws or scythes for two to five times in quick succession.
    12 Absorb 20 100 25 – – A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    15 Leech Seed – – 90 10 – – A seed is planted on the target. It steals some HP from the target every turn.
    20 Stomp 65 100 20 30% The target is stomped with a big foot. It may also make the target flinch.
    25 Heal Block – – 100 15 – – For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
    27 Taunt – – 100 20 – – The target is taunted into a rage that allows it to use only attack moves for three turns.
    30 Razor Leaf 55 95 25 – – Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
    35 Amnesia – – – – 20 – – The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    40 Synthesis – – – – 5 – – The user restores its own HP. The amount of HP regained varies with the weather.
    44 Energy Ball 90 100 10 10% The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    46 Grassy Terrain – – – – 10 – – The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
    50 Skull Bash 130 100 10 100% The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
    56 Spore – – 100 15 – – The user scatters bursts of spores that induce sleep.
    60 Wood Hammer 120 100 15 – – The user slams its rugged body into the target to attack. The user also sustains serious damage.
    Last edited by BugCatcher6; 03-09-2014 at 06:58 PM.

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    Lightbulb

    Solar/Lunar/Eclipse TM/HM Moves
    TM/HM # Attack Name Type Category Power Accuracy PP Effect % Description
    TM04 Calm Mind – – – – 20 – – The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM05 Roar – – – – 20 – – The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
    TM06 Toxic – – 90 10 – – A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 – – A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day – – – – 5 – – The user intensifies the sun for five turns, powering up Fire-type moves.
    TM12 Taunt – – 100 20 – – The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM16 Light Screen – – – – 30 – – A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM17 Protect – – – – 10 – – It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance – – – – 5 – – The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM21 Frustration – – 100 20 – – A full-power attack that grows more powerful the less the user likes its Trainer.
    TM27 Return – – 100 20 – – A full-power attack that grows more powerful the more the user likes its Trainer.
    TM32 Double Team – – – – 15 – – By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM33 Reflect – – – – 20 – – A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM42 Facade 70 100 20 – – An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM44 Rest – – – – 10 – – The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM45 Attract – – 100 15 – – If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM53 Energy Ball 90 100 10 10% The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM66 Payback 50 100 10 – – If the user moves after the target, this attack's power will be doubled.
    TM86 Grass Knot – – 100 20 – – The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM90 Substitute – – – – 10 – – The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Rock Smash 40 100 15 50% The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM01 Cut 50 95 30 – – The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM04 Strength 80 100 15 – – The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

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    Lightbulb

    Solar/Lunar/Eclipse Egg Moves
    Attack Name Type Category Power Accuracy PP Effect % Description
    Curse – – – – 10 – – A move that works differently for the Ghost type than for all other types.
    Entrainment – – 100 15 – – The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
    Flower Shield – – – – 10 100% The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
    Head Smash 150 80 5 – – The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
    Ingrain – – – – 20 – – The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Leaf Storm 130 90 5 100% The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    Petal Blizzard 90 100 15 – – The user stirs up a violent petal blizzard and attacks everything around it.
    Pursuit 40 100 20 – – An attack move that inflicts double damage if used on a target that is switching out of battle.
    Spit Up ?? 100 10 – – The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
    Stockpile – – – – 20 – – The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
    Swallow – – – – 10 – – The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    Last edited by BugCatcher6; 03-09-2014 at 07:03 PM.

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    This is a buffer post #1

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    This is a buffer post #2

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    Now I believe I have Eukoala completely fixed and looking pretty.

    Now with Gen VI Eukoala lost 4 TMs in Secret Power, Endure, Captivate, and Natural Gift.

    I am not sure if we could put that into a Transfer Only section, but since this Pokémon never existed I am just thinking we could maybe make them an odd Egg Move or something.

    Anyway to update Eukoala he would need a Hidden Ability. I think maybe join his Skiddo/Gogoat Normal/Grass brother, thank you GameFreak but our Koala was cooler, and have as a Hidden Ability Grass Pelt. Grass Pelt - Boosts the Defense stat when the terrain is grass.

    Which then maybe add in some new moves, TMs, and Egg Moves for Eukoala, Maybe 1 or 2 new Level Up and 1-3 TMsHMs, and 1 or 2 Egg Moves.


    I could see Grassy Terrain being a Level Up and maybe Petal Blizzard being an Egg Move. You know when you sit around eating Eucalyptus leaves all day, you may just go into a frenzy and attack everything around you.

    Flower Shield is a Fairy type move, but the user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

    Forest's Curse - The user puts a forest curse on the target. Afflicted targets are now Grass type as well.

    Grassy Terrain - The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.

    Petal Blizzard - The user stirs up a violent petal blizzard and attacks everything around it.

    Rototiller - Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.


    Oh and if we can discuss the Eucalypt Leaf, if we keep that idea, please only let it boost Eukoala's Defense by like 1 stage, maybe 50%. I know Soul Dew increases latios and Latias' SP.ATK and SP.DEF by 50% and it is usually Banned by everything.

    I think 1 stage might be worth using and still not overpowering, 50% on a base 120 gives a beneficial Nature, 31 IV, 252 EV'd Eukoala 283 DEF at level 50.
    Last edited by BugCatcher6; 02-03-2014 at 04:11 PM.


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    The Base Stat Ratings calculated for Eukoala.

    Also I will compare Eukoala to Jaundril. Eukoala's ratings in GREEN and Juandril's in BLUE.


    Ratings:
    • BSR - Base State Rating
      • 286.061 - Good
      • 313.257 - Very Good

    • PT - Physical Tankiness
      • ​195.041 - Excellent
      • 207.244 - Fantastic

    • ST - Special Tankiness
      • 193.646 - Excellent
      • 205.104 - Fantastic

    • PS - Physical Sweepiness
      • 72.9422 - Poor
      • 91.4038 - Below Average

    • SS - Special Sweepiness

      • 70.17 - Poor
      • 70.17 - Poor

    • SF - Speed Factor
      • 274
      • 274




    As you can see Jaundril edges out Eukoala, but Eukoala still looks like a premier wall.


    Wondering how Eukoala looks when compared to GameFreak's Normal/Grass Type? And I totally just realized that the comment I made about GameFreak adding a Normal/Grass type in Gogoat was wrong. Deerling/Sawsbuck is the Normal/Grass type, I still believe Eukoala was created before Deerling/Sawsbuck though, so my point is still valid on that.

    I just mixed up the names when looking over Pokémon. Inverted them, my bad.


    Sawsbuck's Ratings:
    • BSR - Base State Rating
      • ​247.795 - Above Average

    • PT - Physical Tankiness
      • ​106.958 - Above Average

    • ST - Special Tankiness
      • ​108.085 - Above Average

    • PS - Physical Sweepiness
      • ​157.691 - Very Good

    • SS - Special Sweepiness

      • ​100.662 - Above Average

    • SF - Speed Factor
      • ​542


    So Speed is no question a factor here. You want an attacker go with Sawsbuck, however I think Eukoala's bulk would make him a decent attacker as well.

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