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    Torrent Gym Leader/Head Farmer Array Deneves's Avatar
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    Feb 2008
    Chico, California
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    Default Helpful Guide to Individual Values and Effort Values

    Individual Values or IVs are hidden numbers that are added to each stat: Hit Points (HP), Attack, Defense, Special Attack, Special Defense and Speed. These numbers range from 0-31 for each stat and will gradually add to that particular stat until the pokémon reaches level 100.
    For instance if a pokémon has a 24 IV in a particular stat, at level 25, it will be 6 stat points higher than its base stat solely due to its IV. At level 50, it will be 12 points above its base stat. At level 75, it will be 18 points above its base stat and at level 100 you will find all 24 points will show up in its stat
    Although these numbers are hidden, the effects on each stat are not. By charting the increase in stat values you can determine what these IVs are by use of a complicated mathematical equation or by using an IV calculator.

    Effort Values or EVs are gradually added to each stat as a reward for pokémon battling experience. Each pokémon you battle either in the wild or by battling a trainer or Gym leader in the game has an assigned Effort Value. Unlike experience points that are divided among all the pokémon in the battle and those with Experience Share, all the pokémon involved receive full share in EVs.
    These Effort Values range in each stat from 0-255. The maximum total Effort Values counted towards each pokémon is 510 for all stats combined. For every 4 EVs in one particular stat, 1 point is added to that stat. Since you need 4 EVs to add one stat point, the maximum EVs that can be used is 252 for each stat equal to 63 stat points. Similar to IVs these will be distributed as the pokemon grows in level until it reaches level 100.
    Last edited by Deneves; 08-17-2009 at 03:55 AM.

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