Pokéfarm League Rules and Regulations

How to Request the Gym Leader for a Battle

1. Go to your Control Panel (CP) located at the upper left hand of the page. Scroll down the list and select Group Membership. Then, select *insert Gym name* Gym - Join Group and send your application to join the group.

Once finished, the Gym Leader will contact you within 1-3 days via Private Messaging (PM), unless specified otherwise. You may access your Private Messages from your Control Panel as well. The message will contain an inquiry as to when you will be able to conduct a battle with the Gym Leader.

2. Please respond to the inquiry with adequate information.

This means the Gym leader needs your Friend Code, what time you are available for a match, and what time zone you are in.

**The Forge Gym DOES NOT accept "I'll PM when I see you on" as a scheduled match. The challanger and gym leader MUST agree on a time/day to schedule the match. Failure to do so in a timely manner will result in the dismissal of the challange.

**The Forge Gym is run by an old man who would prefer that all PMs sent to him avoid using chatspeak/leetspeak/imspeak. I can read it; I just prefer that you actually spell things out. And get off my lawn.

3. Once a schedule has been set, be punctual. If you have to miss the appointment for some reason, please inform the Gym Leader in advance.

**The Forge Gym considers 15 minutes late to be a no show. See the tardiness policy below.

4. At the conclusion of a battle, a winning challenger must submit to a mandatory trade inspection.

Stay online and wait for the Gym Leader to start a trade session and inspect your team. Failure to participate in this inspection will result in the loss of the badge at minimum and may result in further penalties at the discretion of Pokefarm Admins.

Rules for Challengers
(Yes, I know there is a lot. Read it anyway.)

• The Challenger's team will be composed of 6 Pokémon. Nothing more, nothing less.

• League matches will be at Level 50 Single Battle format.

• Voice Chat must be turned OFF during battle.

• Legendary Pokémon and Übers are NOT permitted in battle.

• Both challenger and Gym Leader must abide by all battle clauses. These clauses are outlined below. Violation of any battle clause will result in an automatic disqualification.

• The Challenger may switch out their Pokémon in battle as desired.

• Hacked Pokémon are NOT permitted. If the Gym Leader finds the Challenger's Pokémon's legitimacy to be questionable, the Gym Leader may request a Trade Inspection to certify that the Pokémon are legitimate and not hacked. The Challenger must comply or a Gym Badge will not be granted. Disregard of this rule may result to further consequences.

PokéFarm is devoted to breeding exceptional Pokémon and not masterful hacking. The Gym System's purpose is for the Challengers to display their skills and strategies as a Trainer, and not as a cheater. Cheating is an unacceptable way to victory and it will not be tolerated here. Hackers will additionally be labeled with the Hacker's symbol.

• Cloned pokemon are not permitted in gym battles. This is covered under the previous rule against hacking, but just to reiterate: We are PokeFarm - NOT PokeClone - cloning requires abuse of a fault in the game's programming, and is considered by this site to be hacking. A person who uses any cloned pokemon will not be awarded a badge and may be subject to further consequences.
Due to the easy access Web Searching provides, and due to the pride of each Cloner, finding a cloned pokemon from one of the redistributers is often extremely easy. We may not catch you right away, but odds are we will catch you eventually. Please respect our rules and only bring legitimatly bred Pokemon.

• Tardy Policy: Gym Leaders are to report to Moderators and/or Administrators challengers who are late/absent for Gym battles, if no valid AND reasonable excuse is available. Tardiness and/or absences will be assigned 15 infraction points that will last 30 days. This also means that the Challenger may not request a challenge until the infraction has expired. Further violations may lead to further punishments. It is upon the Gym Leader's discretion if the Challenger is late or not.

**Once again. The Forge Gym considers 15 minutes late to be tardy.

• In case of WiFi connection errors, the Challenger must wait 1 week before a do-over regardless of whose connection disrupted the match.

• If the first battle ends in defeat for the Challenger, he/she must wait one week before requesting another challenge from the Gym Leader.

• For any further losses, the Challenger will have to win a match against a the Gym Leader's Assistant (if any) or a selected member that has won the Gym Leader's Badge previously before challenging the Gym Leader once again.

**As the Forge Gym does not have an assistant at this time. This rule is suspended.

• Disregarding and disobeying any of the rules will result in an automatic loss for the Challenger, confiscation of Badges (if any), and permanent suspension from any other League events.

Pokéfarm Clauses

Mandatory Clauses (applicable in all Gyms)

Species Clause
(Used in Forge Gym)

• It is NOT permitted to have two or more of the exact same Pokémon in a team.

• Pokémon from the same Family are however permitted (i.e. Pichu, Pikachu, and Raichu).

Duplicate Item Clause
(Used in Forge Gym)
• No two Pokémon in the team may carry the same item.

Optional Clauses (will vary upon each Gym Leader's discretion)
(Forge Gym observes all optional clauses)

Evasion Clause
(Used in Forge Gym)

• Moves that directly increase evasion (such as Double Team and Minimize) are NOT permitted in battle.

• Taking advantage of abilities such as Sand Veil and Snow Cloak are permitted. They are abilities, and do not directly affect evasion status.

Self-K.O. Clause
(Used in Forge Gym)

• When both parties are down the last Pokémon, Self-K.O. moves (such as Explosion, Destiny Bond, Perish Song, Memento, etc.) will cause an automatic loss for its user.

• Abilities such as Aftermath do not count since they are abilities and not moves.

Sleep Clause
(Used in Forge Gym)

• It is NOT permitted that the status Sleep (SLP) be applied to more than one of the opponent's Pokémon at a time. The opponent's currently sleeping Pokémon must first awaken or get knocked out before Sleep may be cast on the opponent's Pokémon once again.

• Applying the status Sleep while using random-selection moves (such as Assist, Metronome, Sleep Talk, etc.) does NOT violate this clause.

• The move Yawn (unless used with moves such as Assist, Metronome, Sleep Talk, etc.) violates this clause.

• Self-inflicted Sleep (such as Rest) does NOT count in this clause, as it is voluntarily inflicted by the user and not by the opponent.

• If ability-inflicted Sleep (such as Effect Spore, etc.) is already in effect, applying Sleep to another Pokémon violates this clause.

One-hit KO (O.H.K.O.) Clause
(Used in Forge Gym)

• One-hit K.O. moves (such as Fissure, Guillotine, Horn Drill, Sheer Cold, etc.) are NOT permitted, as they hugely rely on chance and not skill.

Rules for Gym Leaders

• The Gym Leader's team will be composed of 6 Pokémon. Nothing more, nothing less.

• League matches will be at Level 50 Single Battle format.

• Voice Chat must be turned OFF during battle.

• Legendary Pokémon and Übers are NOT permitted in battle.

• The Gym Leader's team has to comply with the amended Three-and-three Rule, which states that:

o The Gym Leader's party members must match the Gym's types.
o The Gym Leader's team must be composed of 3 of each type.
o Dual/Mixed types are permitted.

o If a Dual-type Pokémon's types match BOTH the Gym's types, the Gym Leader gains a free slot with for any Pokémon desired even if it is entirely out of the Gym's typing.
Normal/Psychic Gym
Linoone - Normal
Blissey - Normal
Alakazam - Psychic
Bronzong - Psychic/Steel
Girafarig - Normal/Psychic >>> Dual-typing matches both of Gym's; opens 1 slot
Qwilfish - Water/Poison >>> Slot opened because of Girafarig
• Duplicates of one or more of the same Pokémon are NOT permitted in the Gym Leader's team.

• The Pokémon in the Gym Leader's team are NOT permitted to hold same items.

• Gym Leaders may switch out their Pokémon in battle as desired.

• The Gym Leader may only award a Badge when the Challenger wins a battle fairly.

• Gym Leaders' Assistants are NOT to award any Badges. Badges must be claimed from the Gym Leader only. In the case that the Gym Leader fails to attend to duties for more than two weeks, a forced resignation will be in order. The Gym Leader's Assistant will then most likely take over the Gym.