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Thread: Circuit Gym Rules

  1. #1
    Pokemon League Judge Array HMTKSteve's Avatar
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    Lightbulb Circuit Gym Rules

    Hello and welcome to the Circuit Gym!


    The
    Circuit Gym is lead by slizer107 and is of the Electric/Water variety.

    Once you feel ready to challenge the Beacon Gym Leader, please go to User CP -> Group Memberships link and await a response.

    After you request membership into the group, please wait atleast 3 days for the Gym Leader to contact you via a PM. If the Gym Leader does not contact you within 3 days, please feel free to PM the Gym Leader and schedule your battle.
    Last edited by Kurt; 09-03-2009 at 11:38 AM.

  2. #2
    Gym Leader Array BugCatcher6's Avatar
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    Lightbulb

    PokéFarm League Rules and Regulations
    How to Request the Gym Leader for a Battle

    1. Go to your Control Panel (CP) located at the upper left hand of the page. Scroll down the list and select Group Membership. Then, select *insert Gym name* Gym - Join Group and send your application to join the group.
    2. Once finished, the Gym Leader will contact you within 1-3 days via Private Messaging (PM), unless specified otherwise. You may access your Private Messages from your Control Panel as well. The message will contain an inquiry as to when you will be able to conduct a battle with the Gym Leader.
    3. Please respond to the inquiry with adequate information.
    4. Once a schedule has been set, be punctual. If you have to miss the appointment for some reason, please inform the Gym Leader in advance.
    Rules for Challengers
    [LIST][*]The Challenger's team will be composed of 6 Pokémon. Nothing more, nothing less.[*]League matches will be at Level 50 Single Battle format.[*]Voice Chat must be turned OFF during battle.[*]Legendary Pokémon and Übers are NOT permitted in battle.[*]Duplicates or more of the same Pokémon are NOT permitted in the Challenger's team.[*]The Pokémon in the Challenger's team are NOT permitted to hold same items.[*]The Challenger may switch out their Pokémon in battle as desired.[*]Hacked Pokémon are NOT permitted. If the Gym Leader finds the Challenger's Pokémon's legitimacy to be questionable, the Gym Leader may request a Trade Inspection to certify that the Pokémon are legitimate and not hacked. The Challenger must comply or a Gym Badge will not be granted. Disregard of this rule may result to further consequences.
    • PokéFarm is devoted to breeding exceptional Pokémon and not masterful hacking. The Gym System's purpose is for the Challengers to display their skills and strategies as a Trainer, and not as a cheater. Cheating is an unacceptable way to victory and it will not be tolerated here. Hackers will additionally be labeled with the Hacker's symbol.

    [*]Cloned pokemon are not permitted in gym battles. This is covered under the previous rule against hacking, but just to reiterate: We are PokeFarm - NOT PokeClone - cloning requires abuse of a fault in the game's programming, and is considered by this site to be hacking. A person who uses any cloned pokemon will not be awarded a badge and may be subject to further consequences.
    • Due to the easy access Web Searching provides, and due to the pride of each Cloner, finding a cloned pokemon from one of the redistributers is often extremely easy. We may not catch you right away, but odds are we will catch you eventually. Please respect our rules and only bring legitimatly bred Pokemon.
    • Tardy Policy: Gym Leaders are to report to Moderators and/or Administrators challengers who are late/absent for Gym battles, if no valid AND reasonable excuse is available. Tardiness and/or absences will be assigned 15 infraction points that will last 30 days. This also means that the Challenger may not request a challenge until the infraction has expired. Further violations may lead to further punishments. It is upon the Gym Leader's discretion if the Challenger is late or not.
    • In case of WiFi connection errors, the Challenger must wait 1 week before a do-over regardless of whose connection disrupted the match.
    • If the first battle ends in defeat for the Challenger, he/she must win a match against a the Gym Leader's Assistant (if any) or a selected member that has won the Gym Leader's Badge previously before challenging the Gym Leader once again.
    • Disregarding and disobeying any of the rules will result in an automatic loss for the Challenger, confiscation of Badges (if any), and permanent suspension from any other League events.
    PokéFarm Clauses

    Mandatory Clauses (applicable in all Gyms)


    Species Clause
    • It is NOT permitted to have two or more of the exact same Pokémon in a team.
    • Pokémon from the same Family are however permitted (i.e. Pichu, Pikachu, and Raichu).
    Duplicate Item Clause
    • No two Pokémon in the team may carry the same item.
    Optional Clauses (will vary upon each Gym Leader's discretion)

    Evasion Clause
    (Used in Circuit Gym)
    • Moves that directly increase evasion (such as Double Team and Minimize) are NOT permitted in battle.
    • Taking advantage of abilities such as Sand Veil and Snow Cloak are permitted. They are abilities, and do not directly affect evasion status.
    Self-K.O. Clause
    (Used in Circuit Gym)
    • When both parties are down the last Pokémon, Self-K.O. moves (such as Explosion, Destiny Bond, Perish Song, Memento, etc.) will cause an automatic loss for its user.
    • Abilities such as Aftermath do not count since they are abilities and not moves
    Sleep Clause (Used in Circuit Gym)
    • It is NOT permitted that the status Sleep (SLP) be applied to more than one of the opponent's Pokémon at a time. The opponent's currently sleeping Pokémon must first awaken or get knocked out before Sleep may be cast on the opponent's Pokémon once again.
    • Applying the status Sleep while using random-selection moves (such as Assist, Metronome, Sleep Talk, etc.) does NOT violate this clause.
    • The move Yawn (unless used with moves such as Assist, Metronome, Sleep Talk, etc.) violates this clause.
    • Self-inflicted Sleep (such as Rest) does NOT count in this clause, as it is voluntarily inflicted by the user and not by the opponent.
    • If ability-inflicted Sleep (such as Effect Spore, etc.) is already in effect, applying Sleep to another Pokémon violates this clause
    One-hit KO (O.H.K.O.) Clause
    • One-hit K.O. moves (Used In Circuit Gym) (such as Fissure, Guillotine, Horn Drill, Sheer Cold, etc.) are NOT permitted, as they hugely rely on chance and not skill.
    Rules for Gym Leaders
    • The Gym Leader's team will be composed of 6 Pokémon. Nothing more, nothing less.
    • League matches will be at Level 50 Single Battle format.
    • Voice Chat must be turned OFF during battle.
    • Legendary Pokémon and Übers are NOT permitted in battle.
    • The Gym Leader's team has to comply with the amended Three-and-three Rule*, which states that:
      • The Gym Leader's party members must match the Gym's types.
      • The Gym Leader's team must be composed of 3 of each type.
      • Dual/Mixed types are permitted.
      • If a Dual-type Pokémon's types match BOTH the Gym's types, the Gym Leader gains a free slot with for any Pokémon desired even if it is entirely out of the Gym's typing.
        • Example:

          Normal/Psychic Gym
          • Linoone - Normal
          • Blissey - Normal
          • Alakazam - Psychic
          • Bronzong - Psychic/Steel
          • Girafarig - Normal/Psychic >>> Dual-typing matches both of Gym's; opens 1 slot
          • Qwilfish - Water/Poison >>> Slot opened because of Girafarig
    • Duplicates or more of the same Pokémon are NOT permitted in the Gym Leader's team.
    • The Pokémon in the Gym Leader's team are NOT permitted to hold same items.
    • Gym Leaders may switch out their Pokémon in battle as desired.
    • The Gym Leader may only award a Badge when the Challenger wins a battle fairly.
    • Gym Leaders' Assistants are NOT to award any Badges. Badges must be claimed from the Gym Leader only. In the case that the Gym Leader fails to attend to duties for more than two weeks, a forced resignation will be in order. The Gym Leader's Assistant will then most likely take over the Gym.
    Challengers MUST stay on WiFi for a mandatory Trade Inspection immediately after battle. Refusal to have the inspection will lead to confiscation of Badges (if any) and disqualification from the League. Further punishments may apply.



    * Amendment made on January 6, 2008
    Sources from: BugCatcher6, celph77, HMTKSteve
    Compiled and revised by: Nak
    Last edited by Kurt; 09-03-2009 at 11:39 AM. Reason: Too many dang colors

  3. #3
    Gym Leader Array BugCatcher6's Avatar
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    Lightbulb Rewards for Winning the Beacon Gym Badge

    Say what, yes there are more rewards then just getting a badge. You move one step closer to being able to challenge the Elite 4 and the League Champion. You also get to choose from new Avatars that you can only get from beating certain Gyms.

    Here is a list of the Avatars you can unlock for beating the Circuit Gym.

    1. Kid

    2. School Kid
    3. School Boy 1
    4. School Boy 2
    5. School Girl 1
    6. School Girl 2
    7. Pikachu Kid
    8. News Caster
    9. Camera Man
    10. Guitarist 1
    11. Guitarist 2

    For each Gym you defeat, you will gain more locked Avatars to choose from.
    Last edited by Kurt; 09-03-2009 at 11:40 AM.

  4. #4
    Big Brother Array
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    Default Beacon Gym Rules

    Appended Gym Rules:

    After much deliberation I have decided to add two new rules.

    1. Gym battles will no longer be made by appointment (if it can be avoided) but they will occur during weekly hours. Please check here for this week's open hours
    2. For all applications if you are new and have not activated your account your request will be denied.
    3. For all applications If I do not receive a response from you in one week your request will be denied.
    Swears make baby Bonsly cry.

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