When creating a move pool for our Spawn I, try to remember what our Spawn is and moves should make sense.
Like our Spawn I is a pure Steel type, even though it can become Steel/Water, would Surf make sense? Our Spawn also has a base Speed of 30, would it be doing many Quick Attacks?
Looking at our BSR Rating 293.53. our Spawn falls into Good Category, which suggest it could have a move pool of 85 moves, 40 of which should be considered very good moves.
Normally Level Up moves would be about 13-16 moves, which 3-4 can be Heart Scale moves.
Egg Moves use to be 4-12 moves, I think Gen VI has increased that to like 15.
TM/HM Moves can make up the rest of the Move Pool, but most every Pokémon has the following TMs/HMs,
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day - Except most Water and Ice Types
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain dance - Except most Grass and Fire types
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM42 - Facade
TM44 - Rest
TM45 - Attract - Except Genderless
TM68 - Giga Impact
TM87 Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM100 - Confide
Spawn I Recap
Concept: Alpha Weather Pokémon
Concept: "Alpha Weather Pokémon" Description: A Pokémon that can fit into any weather team and be a weather starter. Justification: With the lack of weather starting Pokémon, be it auto or manual, a multi-weather Pokémon would be amazing. Questions To Be Answered:
Could one Pokémon survive in all weather conditions?
What would this Pokémon do other then weather?
Can an ultimate weather Pokémon boost some lesser-used Pokémon play ability?
Would this Pokémon do anything once the weather is gone?
Would one weather still dominate over the others?
Explanation: A Pokémon that could fill the role of weather starter on multiple teams would change how the rest of your team could act without having to rely on multiple Pokémon to auto-start or manually start the weather for your team. Being able to start weather and retreat to start again would be the goal and trick of this Pokémon.
Type: Steel Ability 1: Squall
Ability Description: Changes Type and Ability to match held rock.
Detailed Description: Squall is hard coded to only work for Spawn I. The wielder changes its type on switching in depending on the Rock held—each Rock corresponds to a different ability also. The wielder is immune to all item removal effects, so long as it is holding a Rock: Covet, Knock Off, Switcheroo, Thief, and Trick. If the wielder is not currently holding a Rock, it cannot be given one by means of Bestow, Switcheroo, or Trick. This ability can't be copied, replaced, or changed by Mummy, Role Play, Skill Swap, Trace, or similar effects. It cannot be suppressed by Gastro Acid or Worry Seed.
Ability Changes: The following changes happen while Spawn I is a holding a Stone.
Smooth Rock
Spawn I's ability becomes Sand Stream and type is changed to Steel/Rock
Damp Rock
Spawn I's ability becomes Drizzel and type is changed to Steel/Water
Heat Rock
Spawn I's ability becomes Drought and type is changed to Steel/Fire
Icy Rock
Spawn I's ability becomes Snow Warning and type is changed to Steel/Ice
Hidden Ability: Forecast
Ability Description: This Pokémon’s type and figure change with the weather.
The process of finding a role for our Spawn is different. We are looking for general areas to put our stats in.
So once again this will be a BOLD vote. Just copy and paste and highlight your selection.
Role
Strengths
Mixed - Base Stats for Attacking and Defense are balanced.
Power
Special - SP.ATK and SP.DEF Base Stats are the dominant stats.
Speed
Slow (<60 speed) - Slow and steady.
Base Stat Total
526-545 (friend of Blissey, Togekiss, and Snorlax)
Base Stat Line
HP - 115
ATK - 65
DEF - 65
SP.ATK - 135
SP.DEF - 135
SPD - 30
Gender: Genderless
04-23-2014, 06:07 AM
BugCatcher6
We are back on track with collecting a move pool for Spawn I.
Once again Spawn I has been voted to be Genderless, so no Egg Moves are needed.
This is all I got. Everything I keep thinking is just attacks.
04-23-2014, 08:09 PM
GoldChico
My try. Looked on some moves from Castform. I can't think of any level to put that moves, but the special comes with the rock.
LV Up Moves
Lv.5 - Barrage
Lv.10 - Mud-Slap
Lv.16 - Stealth Rock
Lv.20 - Haze
Lv.25 - Iron Defense
Lv.29 - Mirror Shot
Lv.34 - Magnet Rise
Lv.40 - Weather Ball
Lv.45 - Mirror Coat
Lv.50 -
Lv.55 -
Lv.60 - Flash Cannon
Special Moves
Hold Smooth Stone - Power Gem
Hold Heat Rock - Lava Plume
Hold Icy Rock - Freeze-Dry
Hold Damp Rock - Water Spout
TM/HM
TM04 – Calm Mind
TM06 – Toxic
TM10 – Hidden Power
TM11 – Sunny Day
TM13 – Ice Beam
TM15 – Hyper Beam
TM17 – Protect
TM18 – Rain Dance
TM21 – Frustration
TM24 – Thunderbolt
TM25 – Thunder
TM27 – Return
TM32 – Double Team
TM35 – Flamethrower
TM37 – Sandstorm
TM38 – Fire Blast
TM42 – Facade
TM44 – Rest
TM55 – Scald
TM68 – Giga Impact
TM69 – Rock Polish
TM70 – Flash
TM87 – Swagger
TM88 – Sleep Talk
TM90 – Substitute
TM91 – Flash Cannon
TM92 - Trick Room
TM100 – Confide
04-23-2014, 08:44 PM
BugCatcher6
My move pool comes out too attack heavy and nothing like stalling out weather.
04-23-2014, 09:22 PM
GoldChico
I wanted to use more attacks, but I couldn't think of any that could fit.
04-24-2014, 08:58 AM
BugCatcher6
I think I need to sit down and just dedicate time to looking over moves. I have multitasking a lot lately and that is effecting my concentration on a lot of projects.
04-24-2014, 02:16 PM
GoldChico
We can also mix up our choices to find the most suitable move pool.
04-24-2014, 02:21 PM
BugCatcher6
So far with this entire Spawn I process, it takes one idea to send the project going in a new direction.
I think this idea of yours would fit perfectly. Maybe if people add moves that fit our theme, we could put it together at the end as one move pool.
Iron Defense I completely forgot about, but how could you have a pure Steel with Defensive base stats and not have Iron Defense?
I am liking this process.
04-24-2014, 06:52 PM
GoldChico
Just updated my choices with your choices and add some new ideas.
I don't like my ideas of just steel type moves, and I think I need to change some level up moves.